Sunday, December 7, 2008

Technology is for everyone!

A recent survey showed that over half of adults play video games. 81 percent of respondents between 18 and 29 said they play games, compared with 23 percent of people 65 and older. A stereotype can't often be placed in this day and age of gamers, because everyone plays them. In fact, 55 percent of women and 55 percent of men play video games. Video game companies are trying to expand their audience by catering to women and families. They have expanded they have expanded their audience through the games that they launch, such as the Wii. The Wii appeals to everyone because it ranges anywhere from Dance Revolution to Yoga. The survey also found that parents with young children and teenagers are big gamers. Overall, the survey found that 68 percent of parents play video games.
Technology in general is being used by all walks off life, not just in video games. Social networks like Facebook and myspace which were considered networking between young teens, are now being used by adults to network. Today, the average facebooker can range anywhere from 16-45. For instance, the other day I got requested by both my aunt and uncle who are in their mid 30s. At first, I found this to be ackward and uncomfortable but once I put some more thought into it, it wasn't so ackward. Everyday uses of technology are being used by adults and teens alike. The limits of technology are becoming limitless. Text messaging is yet another example of technology. Text messaging has become an easy chat between two people who want to talk but maybe not directly. I personally love texting and can't get enough of it. To me, its easy and convenient. I just knew that this would be something just amongst teens, right? Wrong. I have to say that each morning I wake up, there is yet another text message from my mom. I swear she uses text messaging more than me now. It's insane.
Different types of technology allows people to exscape the realities of the world and enter a world that hey want to create. One game expert said, "Real life can suck, and games are designed not to. That's why it's important for most people." 3D virtual worlds like Second life are being created were users can socialize, connect, and create text chat.
Today, technology is being used to connect people from all walks of life. Young and old, male or female, black or white. I think that technology has molded the world in connecting people from all over the world. Overall, I think technology is positive CMC, but can be negative. People can can get access to others inforamtion through social networks like myspace and facebook and it can beocme dangerous. Also, if the age range for most of the technology ranges from early teens to late adults, young teens can become targets of cyberbullying not only from peolpe of their own age but older adults.